We help you break out of your news echo chamber. Our Abridge News spectrum makes it easy to engage and react to balanced opinions on trending news stories in an unbiased manner. We strive for fair, unbiased curation and include opinions from liberal and conservative pundits.
At Acronym, we’re building a new campaign playbook. We believe the way we communicate has evolved, the electorate is online and when we invest in digital media and organizing strategies to move the needle, we will win more elections + leave behind the infrastructure we need to build lasting political power. At Acronym, we’re building […]
a fellowship program to empower social entrepreneurs, artists, activists, scholars and other catalysts to increase awareness, understanding and engagement around pressing areas of public interest, with particular attention to underrepresented communities and their ideas
The "Bust~the~Trust!" Game The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money. There are 3 kinds of company combinations on the board: Oligopolies, Trusts and Monopolies, marked by one, two and three "accusation circles" respectively. "Accusing" is done by placing a small, round chip of the same color as your token on such a circle. When all accusation circles of a combination are covered, the monopolistic practices of that combination have been ended. An accusation chip can be bought from the "Budget-Commissioner"; when lending money, he provides a Social-Credit card as an IOU. Variant rules are supplied for a Low-Budget Game and a Trading Game. Anspach fought --and won-- a vicious court battle against Hasbro (and others) over this game. Anti-Monopoly was briefly (1976-1982) published as "Anti" and "Anti-Monopoly II" was published as "Choice" whilst the company was forbidden to use the word "Monopoly". In 1984 after prevailing in court the company used the names "Anti-Monopoly" and "Anti-Monopoly II" for its two games. In 1987, Anti-Monopoly was withdrawn and Anti-Monopoly II was renamed "Anti-Monopoly". The game described here was produced as Anti-Monopoly before 1976 and from 1984 thru 1987. The game produced as Anti-Monopoly after 1987 is a different game, with the same name. Plenty of potential for confusion there, eh?
By Tom Foremski for SiliconValleyWatcherDan Gillmor's Bayosphere citizen media project has been acquired by Backfence, a Vienna, Virginia based company that intends to use local communities to generate all online content and sell advertising around it.It is a logical move but it also shows that citizen media is not easy to do. Bayosphere did not...
Did you know that you can use Minecraft for more than a simple fun? Learn about great Block by Block initiative for community participation in urban design.
Civic engagement can take many forms and Cityflag, a mobile phone app that allows citizens to highlight and track local issues, wants to make it just a download away. Along with allowing users to post photos of infrastructure issues, Cityflag incorporates a social media tangent and mapping system where people can share infrastructure and City service […]
To meet this need and help ensure fact-checkers can continue doing their important work, this new initiative will provide legal support including connecting fact-checkers with lawyers, establishing a fund to help pay legal fees when pro bono support isn’t available, and publishing guides covering the main legal and non-legal threats that fact-checkers face and how they can be mitigated.